Pricing

The currency here is likes. One like raises every type you picked at once, so a 1000 package means 1000|1000|1000. A top-up package is the only place money turns into likes.

Payment
MINI
25likes
25|25|25 on every type
$0.29$0.012 per like
START
50likes
50|50|50 on every type
$0.49$0.010 per like
BASIC
100likes
100|100|100 on every type
$0.79$0.008 per like
STANDARD
300likes
300|300|300 on every type
$1.89$0.006 per like
PLUS
500likes
500|500|500 on every type
$2.99$0.006 per like
PRO
1000likes
1000|1000|1000 on every type
$5.39$0.005 per like
ULTRA
2000likes
2000|2000|2000 on every type
$9.89$0.005 per like
MAXbest value
3000likes
3000|3000|3000 on every type
$13.69$0.005 per like

Calculator

likes

The largest of the three amounts, not the sum: an N package covers N|N|N.

Enter a number of commends and we will show the matching package.

How the price works

  1. The currency is likes. One like is one commend, and it raises every type you picked at once: friendly, teacher, leader.
  2. So an order costs the LARGEST of the three amounts, not their sum. 300 friendly + 200 teacher + 100 leader = 300 likes, not 600.
  3. Packages are the only exchange rate. The bigger the package, the cheaper a single commend gets: the discount is already in the price.
  4. Pay in roubles (card and SBP) or in crypto. The amount is fixed when the invoice is issued.
  5. Unspent likes stay on your balance and never expire.

The short version

Why do I have to join your server?
CS2 only counts a commend between players who shared a match. Our server is that match: while you are on it, commends land in your profile. Without your presence the game simply will not count them.
Does my balance expire?
No. Likes sit on the balance tied to your Steam account with no expiry. If an order is not delivered, the likes go back to the balance.
How can I pay?
Roubles (card and SBP) and cryptocurrency. Every price on the pricing page comes straight from our server: what you see is what is charged.

What the price is made of

Why a bigger package costs less per commend

Not out of marketing generosity but because of the cost structure. The real expense here is the pool of accounts and the proxies behind them, and it is fixed: the pool costs the same whether one order a day runs through it or twenty. The variable cost of a single commend is close to nothing. A bigger package therefore spreads the same fixed cost over more commends, and the per-unit price falls honestly rather than as bait.

What limits the size of an order

Not our willingness to sell but arithmetic: one account can commend one profile exactly once, permanently. So the ceiling for a given profile is the number of accounts that have not commended it yet. Our pool runs to thousands of accounts, but it is not infinite, and on a repeat order the available headroom for your profile shrinks by what has already been delivered. The calculator above works from packages; the real ceiling is shown by the order form once it sees your SteamID.

Why one like is all three counters at once

Because the game takes a commend as a single request with the wanted types flagged inside it: friendly, teacher, leader. They cannot be sent separately — that would be three requests, not one, and each would hit the same once-per-pair limit. Hence the rule that makes the pricing look odd at first glance: an order costs the LARGEST of the three quantities, not their sum. 300 friendly, 200 teacher and 100 leader is 300 likes.

What we do not charge for

Account access, because we do not ask for it: an order needs only your SteamID, the public address of your profile. "Speed-ups" — the pace is capped by the game, not by the tariff, and we are not going to sell a way around something that has no way around it. Undelivered commends: the charge follows delivery, and the remainder sits on your balance until your next session. You can check us before paying for free — the counter checker reads any profile without registration.

What the price covers besides the commends

The game server you join, and its uptime: without it delivery is impossible at all, and keeping it up is on us. Maintaining the pool — accounts wear out, some drop away, and the pool has to be topped up. The right to collect a remainder: if delivery is interrupted, what is undelivered stays on your balance and is finished later at no extra cost. And the ability to check us before paying — the counter checker is free and needs neither registration nor an order.

Price is clear — SteamID next

Paste your profile link and see the preview before paying.

Go to the order page