CS2 commend boosting — visible before you pay
Paste a link to your profile: we read your in-game card and show what it will look like after the order. No password needed for that.

This is someone else's card for now — just to show what the preview looks like. Paste your own SteamID.
- SteamID only — no login, no password
- Starts in about 10–15 minutes
- About 20 commends per 5 minutes
- Pay in roubles or crypto
- Likes on the balance never expire
Three kinds of CS2 commends
CS2 shows three kinds of commends on the player card. You can boost any of them, in any ratio — the price is the same.
Friendly
A commend for being decent: no toxicity, no griefing, fine to play with.
The most visible counter — it is what people read first in the lobby.
Teacher
A commend for explaining things and calling out advice during the match.
Reads as a mark of an experienced player — useful if you are recruiting for a roster.
Leader
A commend for calls and organising the team — for whoever runs the round.
Reads as "people follow this one". Valued in team play and in closed pugs.
The counters are independent: boost a single type, or split the order across all three.
How it works
Four steps. Your Steam password is needed at none of them.
Paste a SteamID
A profile link or the ID itself. You immediately see your in-game card and what it will look like after the order.
Pay
Roubles (card, SBP) or crypto. Money becomes likes on your balance: 1 like = 1 commend.
Join our server and stay on it
After placing the order you get a connect string — paste it into the CS2 console. You are put into spectator: no need to play, just be on the server while delivery runs.
Commends land in real time
It takes 10–15 minutes to start, then about 20 commends per 5 minutes. The counter grows right on the order page.
Why nothing moves without you on the server
The CS2 game coordinator only counts a commend between players who were in the same match. Our server is that match: you join, our accounts confirm you are there and send the commends. Leave the server and delivery pauses — undelivered likes stay on your balance. We say this before you pay, not after.
Visible before you pay
Usually a page like this shows you a list of packages and asks you to take it on faith. We show your own in-game card — before you have paid anything.


- The card is built from real data: your name, avatar, background, rank, medals and current commend counters.
- The "Now / After" switch shows exactly the number your profile will hold after the order.
- If the profile is private or Steam is unreachable, we say so instead of substituting a pretty placeholder.
Packages
The service currency is likes: 1 like = 1 commend of any type. The bigger the package, the cheaper a single commend gets. Prices come straight from our server — what you see is what gets charged.
Why us
A comparison with how retail in this niche is usually put together.
- Where commends come from
- UsOur own account farm and proxies — we send them ourselves
- A typical resellerUsually resale: the order is passed on to a wholesale supplier
- What you see before paying
- UsYour in-game card, with the order's result on it
- A typical resellerA list of packages and a buy button
- What happens to leftovers
- UsLikes sit on the balance with no expiry; undelivered ones come back
- A typical resellerOne-off order, there simply is no leftover
- What you are asked for
- UsOnly a SteamID and your presence on the server
- A typical resellerSometimes a login, a password or a trade link
- Languages
- UsRussian, English, 中文
- A typical resellerUsually one
Safety — the honest version
Commend boosting is a low-enforcement mechanic: there are no public cases of bans for commends specifically. But we do not hand out "0% risk" promises — nothing backs them up, and anyone making one is speaking for Valve.
The comm-bans people write about on forums come from report-botting. That is a different mechanic; we neither use nor touch it.
Formally, any boosting runs against the Steam Subscriber Agreement. We think the right thing is to say that plainly rather than bury it in fine print.
What is on us: we never ask for a password, Steam Guard codes, email access or account access. All we need is your SteamID and your presence on our server during delivery.
FAQ
Is it safe? Will I get banned?
Why do I have to join your server?
How can I pay?
Paste a SteamID and have a look
The preview is free and commits you to nothing: see the result first, decide after.


