Do you get banned for commends?
Updated 16 August 2026
Short answer: there are no public cases of an account being blocked for buying commends specifically. That is not the same as "there is no risk", and below we explain the difference — along with what we do not promise you.
Why the question keeps coming up
Forums regularly surface stories of "bought commends, got blocked". Almost always there is a comm-lock behind them — a communication restriction handed out for report-botting: mass-filing reports against players. That is a different mechanic and a different stream of requests to the game; we neither use it nor touch it. Commends and reports only look alike in the retelling.
What happens technically
CS2 only counts a commend between players who were in the same match. So delivery works like this: you join our game server and stay on it while the order runs, and the commends come from accounts sitting on that same server. Nothing touches your client, your game files or your account — from the game's point of view these are ordinary players on an ordinary server.
What we never ask for
Your login, your password, Steam Guard codes, access to your email. All an order needs is your SteamID — the public address of your profile — and your presence on the server while it runs. If a service in this niche asks for your password, the risk there is not the commends but the handover of access itself: the account gets taken and the blame goes to "a ban for boosting".
What we do not promise
Guarantees on Valve's behalf. Nobody in this niche can give them, and "0% ban risk" in a listing only means the seller was willing to type it. The rules change without notice, and the honest position is to state what is known today rather than dress it up as a promise about tomorrow.
Where people in this niche actually lose
On free "boosting bots" that ask you to sign into Steam through their window; on buying from a seller with no history who takes prepayment and disappears; on services that want account access "for a couple of hours". None of these risks come from the commend itself — all three come from whom you handed your data to.
One account can commend you exactly once
That is not our rule but a property of the game: the sender-target pair fires once and permanently, and a second attempt from the same account simply does nothing. Everything else about the service follows from it. An order for a thousand commends is a thousand distinct accounts, not one in a loop, which is why a couple of bots gets nobody anywhere in this niche. Our own data shows it plainly: 18,204 delivered commends spread across 105 profiles, with every single account in our pool having appeared as a sender.
Why delivery runs at roughly 20 commends per five minutes
That ceiling is the game's, not our throttle. We measured it separately across three runs on live orders: however many senders we queue, a profile takes in about twenty commends per five-minute window, and pushing harder does not speed delivery up — it drops part of it. So a large order runs for hours, and a listing promising "1000 commends in ten minutes" is promising something the game does not hand out.
What we can show instead of promises
Numbers out of our own database. 18,204 commends delivered, 117 orders closed in full, 56 closed partially — usually because the buyer left the server early, and in those cases the remainder goes back onto the balance. We publish the other half too: not every attempt lands. Around 3,000 were refused by the game, and another 849 ended in an error on our side. A service where everything is always 100 % either is not counting or is not showing.
What we can show before you pay
At minimum, your own profile: the counter checker is free and needs no account, and it shows that we really do read data from the game rather than draw a picture. The delivery mechanic is described in full on how it works, including what happens if you leave the server halfway through an order.
Check a profile before ordering
Free, no sign-up: paste a SteamID and look at the current commend counters.